01 — Skills
Clean server/client architecture using OOP, module scripts, and RemoteEvents.
Polished GUIs, smooth TweenService animations, custom frames and icon work.
Gameplay systems built for structure, flow, and scalability.
02 — Work
Handles item transactions with strict Server-Side Validation. Uses RemoteEvents to process purchases, ensuring all currency and price checks happen on the server to prevent exploiters from spoofing transactions or manipulating local values.
Pick up boxes from a truck and place them into shelf slots. Each shelf has limited space, rewards are given per box, and items are automatically removed after a short time to keep the system flowing.
Custom motion framework for smooth, natural asset movement. Uses math-driven paths and bezier curves to create fluid transitions and dynamic environmental effects like water. Replaces rigid animations with responsive, organic motion.
Session-based game loop with structured rounds, win conditions, and intermissions. Built for fast resets and scalable gameplay modes
03 — Systems
Modular RNG system with adjustable luck multipliers, real-time inventory sorting, and persistent data saving. Includes UI animation, sound feedback, and integrated storage upgrades (+10 / +100). Built for performance and scalability.
Includes:
Daily quests that refresh every 24 hours
Weekly quests that reset every Sunday with higher difficulty and
triple rewards
Premium track with exclusive rewards
Monetization through purchasable tiers and premium-only bonus
claims
Designed as a complete gameplay loop to drive retention and
progression.
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